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Dizajn i konstrukcija studija Diskusije i pomoc oko svih aspekata dizajna i konstrukcije kucnog/pro studija, gluve ili kontrolne sobe, tretman zidova i materijala... |
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#41 | |
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Da to sada ispravljam realno je preterano ocekivati. Imas na netu mnogo, ali stvarno mnogo tekstova na tu temu, i mislim da je tebi lakse da to iscitas i proucis jos jednom, nego da iznova i iznova pitas i trazis da zakljucujem na tvoj nacin... Ako je tebi ipak lakse da ponovo i ponovo (samo) pitas... veruj da je meni mnogo lakse da ne radim posao koji, realno, pripada tebi. Prouci ponovo teoriju rada AD i DA konvertora, decibele, logaritamski racun... itd... to su ipak neke osnovne stvari. Ako nemas vremena da sve to uradis, onda nemoj improvizovati forumsku "raspravu" na ovakav nacin. pozdrav bogi
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Email: boggy@myroom-acoustics.com --"We can never see past the choices we don't understand." (Oracle, The Matrix Reloaded) Last edited by boggy; 21-01-2010 at 02:39 AM. |
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#42 |
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Bogi, vrlo dobro razumem i dB, i konvertore i logaritamski racun. Moze nesto da mi izmakne iz vida posto se time ne bavim svakodnevno ali to je sve.
Ja sam rezoluciju konverotra u paskalima dobio, ali ja ne znam rezoluciju ljudskog sluha i tog podatka ne natu nema! Nisi trebao da prolazis nikakvo gradivo samnom, trebao si samo da odgovoris sa da ili ne, sto je mnogo manje pisanja nego sto si ti ucinio. Ja mogu ostaviti desetak linkova sa wikipedije na kojima se ovaj podatak ne nalazi, ja ne znam gde drugo da trazim. http://en.wikipedia.org/wiki/Psychoacoustics - govori se o rezoluciji uha u zavisnosti od frekvencije, nivo se nigde ne spominje sem dinamickog opsega. http://en.wikipedia.org/wiki/Ear http://en.wikipedia.org/wiki/Absolut...old_of_hearing http://en.wikipedia.org/wiki/Loudness http://en.wikipedia.org/wiki/Sound_pressure http://en.wikipedia.org/wiki/A-weighting Ako se pak za rezoluciju uha uzme prag cujnosti, onda se vrlo lako dobije da je u paskalima, prag cujnosti veci nego rezolucija konvertora, sto bi znacilo da je dither sum ajmo reci necujan za ljudsko uho u teoriji, a sad da li utice na neki nacin na signal pa da to neko nekako moze da cuje, ok reci cu da ne znam. Ja te pitam da mi ti kazes, posto ja ne mogu nigde da nadjem podatak na netu, da li je rezolucija ljudskog sluha 0.00002 Pa, ili je to samo prag cujnosti? Mozda posle tog praga rezolucija biva veca ili manja, odakle znam, podatka nema.
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Ej, Ljubice, Ljubice, grudi ti, Ljubice, kao haubice! ![]() Last edited by SumAnuT; 21-01-2010 at 03:24 AM. |
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#43 | |
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Evo da odgovorim sam sebi, iskopao sam knjigu od husnije kurtovica (da dokon sam sta cu
![]() Isti podatak se navodi i ovde: http://www.tricell-ent.com/Oskar.htm Quote:
Rezolucija konvertora je 0,0000012 Pa, dok je rezolucija ljudskog sluha 0.00002 x 12 / 100 = 0,0000024, dakle duplo veća, a ovo je 12% od praga cujnosti, da je zvuk stvara malo jaci pritisak, razlika bi bila astronomska, dok rezolucija konvertora ostaje ista. Ako je to tacno, onda ispada da je rezolucija konvertora od duplo do mnogo veca nego rezolucija ljudskog uha, dakle ako se u signal unose sumovi koji su manji od rezolucije ljudskog uha, kako se onda to moze cuti?
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#44 | |||
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Quote:
20uPa je (definisani) prag cujnosti. Quote:
pozdrav bogi
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#45 | |
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pozdrav bogi
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#46 |
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http://hyperphysics.phy-astr.gsu.edu...d/earsens.html
sam spoj reci ljudsko uvo i "rezolucija" je paradox
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#47 | ||
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Bila je ogresna i prica o prvom i poslednjem decibelu, ali samo ako se gleda sa ljudske strane, ako se gleda sa fizicke strane istina je da svaka tri decibela nose duplo vise paskala, kao sto sam rekao, te da prva tri decibela, nisu nikako ista kao i poslednja tri, jer tome logaritam u sustini i sluzi, nelinearsnosti. Quote:
Pomeraj cestice, pri promeni pritiska na pragu cujnosti, je reda velicine 10^-9 cm (velicina molekula vodonika). Takvi pomeraji postoje vec sami po sebi kao posledica slobodnog tolotnog kretanja molekula vazduha. To znaci da bi uho, da je osetljivije, stalno culo toplotni sum! Dakle nemoguce je da rezolucija uha bude manja od ovoga, ili da bude kontinualna iz gore navedenog razloga. Uho jednostavno ne registruje pomeraje cestice manje od ovog!?
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#48 |
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rezolucija - The fineness of detail that can be distinguished in an image, as on a video display terminal.
termin vezan za video i sliku i pogresno upotrebljavan u audio tehnici - pogotovo kad je dinamicki opseg u pitanju, nema veze s tim uopste, stavise doneo je vise pometnje nego sto je ista objasnio
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#49 |
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Ja u klin, vi u plocu...
Nazovi to kako 'oces, i izrazi u kojim god velicinama zelis, sustina onoga sto ja govorim ostaje ista: kvantni sum je tisi od termickog suma vazduha, a konvertor moze da registruje manji pomeraj cestice nego sto to ljudsko uho moze (zaboravicemo na trenutak da ce elektronske komponente uneti mnogo veci sum, tj. pomeraj cestice od kvantnog suma vec u startu), prema tome wtf?
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#50 |
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evo ti objasnjenje za dither by Paul Frindle
Dither is not a workaround in the least - it is a requirement in order to turn the quantised mathematical representation into a continuous transfer function - i.e. without the statistical discontinuities. This is what is needed to make it match the properties of the physical world - where it will inevitably emerge - hopefully ![]() Random and uncorrelated dither adds at 3dB for each doubling of the number of sources. The simple formula for this is Noise in dB = 20 * log(Sources ^ 0.5) So 48 of your dithered 24 bit sources added up in silence would give: 20 * log(48 ^ 0.5) = 16.81dB The dynamic range of a dithered 24 bit signal is around -143dB So the total dynamic range of your 48 dithered sources all added up would be -143 + 16.81 = -126.187dB Clearly plenty good enough for rock and roll - and of course 16dB better than your DAC. BTW watch out for DAC noise figures because they are inevitably quoted as A-weighted - which takes out the top end freqs where most of the noise actually is. This has the effect of producing figures that can be up to 10dB better than your actual experience of listening to it. So in concept whenever we do anything to a digital signal (even change the gain) we have made a whole new signal that requires dithering (adding noise - just like in the real world - just like in analogue). However because digital representation (being entirely mathematical) does not have to be constrained by the real world and the laws of physics, we can throw whatever precision we want at it - so the results can be better than anything possible in the real physical world - if we so chose. But what we actually do when designing systems (within reason, based on common sense and science) is to dither those signals that would give rise to significant quantisation distortion if left undithered. So for example we are prepared to ignore stuff at 48bits down (or 64bt float down) on the basis that distortion at -288dB is not going to be significant - and of course we take into account other factors like the error increase due to processing algorithms etc. But we do dither signals that end up being represented at 24bits (i.e. PT TDM, PowerCore etc.) because at the very limit it is possible that distortion at -144dB might just get to be audible. And of course at 16bits for the final media when the distortion would be at -96dB, it is obviously quite important - even in a domestic listening environment.
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