View Single Post
Old 27-05-2005, 06:20 AM   #15
Gianfranco
Senior Member
 
Gianfranco's Avatar
 
Join Date: Nov 2004
Location: Beograd
Posts: 706
Default

Koliko sam ja ukapirao,opcija koju ima VSS3 a to su modulacije,je ono sto nije moguce uraditi sa konvolucijom,a to je upravo ono sto je Clusterchord pricao.Modulacije menjaju neke karakteristike reverb-a non-stop i to ga cini zivim,dok kod impulsa je uslikana jedna "2D fotografija".Evo teksta gde je bolje objasnjeno sta rade modulacije na VSS3:

The VSS3 offers intense modulation facilities and to control these, the Modulation page gives you an extensive series of parameters. All these parameters are condensed into 2 easy to use modulation sections, where you control different assets of the modulation.


The first modulation section is called Reverb Modulation.

The reverb modulation type is a set of very complex LFO patterns that modulates various parts of the reverb, and these patterns are developed based on the many years of experience and knowledge of the TC crew. Reverb Modulation types are for instance Smooth, Perc, Wow, Vintage or Wild.


The space modulation part imitates the air movement of a room, and this is one of the things that make the VSS3 very good at simulating the complex patterns of natural rooms. You can adjust the modulation type's rate, width and depth.

The modulation part of the VSS3 has an in-built set of randomization methods. Every room in this world sound different from one second to the next, and with the "random" feature this is perfectly simulated.
Gianfranco is offline   Reply With Quote