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Kick Drum
Any apparent muddiness can be rolled off around 300Hz. Try a small boost around 5-7kHz to add some high end.
50-100Hz__Adds bottom to the sound
100-250Hz__Adds roundness
250-800Hz__Muddiness Area
5-8kHz__Adds high end prescence
8-12kHz__Adds Hiss
Snare
Try a small boost around 60-120Hz if the sound is a little too wimpy.
Try boosting around 6kHz for that 'snappy' sound.
100-250Hz__Fills out the sound
6-8kHz__Adds prescence
Hi hats or cymbals
Any apparent muddiness can be rolled off around 300Hz.
To add some brightness try a small boost around 3kHz.
250-800Hz__Muddiness area
1-6kHz__Adds presence
6-8kHz__Adds clarity
8-12kHz__Adds brightness
Bass
Try boosting around 60Hz to add more body. Any apparent muddiness can be rolled off around 300Hz.If more presence
is needed, boost around 6kHz.
50-100Hz__Adds bottom end
100-250Hz__Adds roundness
250-800Hz__Muddiness Area
800-1kHz__Adds beef to small speakers
1-6kHz__Adds presence
6-8kHz__Adds high-end presence
8-12kHz__Adds hiss
Vocals
This is a difficult one, as it depends on the mic used to record the vocal. However...
Apply either cut or boost around 300hz, depending on the mic and song.
Apply a very small boost around 6kHz to add some clarity.
100-250Hz__Adds 'up-frontness'
250-800Hz__Muddiness area
1-6kHz__Adds presence
6-8kHz__Adds sibilance and clarity
8-12kHz__Adds brightness
Piano
Any apparent muddiness can be rolled off around 300Hz. Apply a very small boost around 6kHz to add some clarity.
50-100Hz__Adds bottom
100-250Hz__Adds roundness
250-1kHz__Muddiness area
1-6kHz__Adds presence
6-8Khz__Adds clarity
8-12kHz__Adds hiss
Electric guitars
Again this depends on the mix and the recording. Apply either cut or boost around 300hz, depending on the song and sound.
Try boosting around 3kHz to add some edge to the sound, or cut to add some transparency. Try boosting around 6kHz to add
presence. Try boosting around 10kHz to add brightness.
100-250Hz__Adds body
250-800Hz__Muddiness area
1-6Khz__Cuts through the mix
6-8kHz__Adds clarity
8-12kHz__Adds hiss
Acoustic guitar
Any apparent muddiness can be rolled off between 100-300Hz. Apply small amounts of cut around 1-3kHz to push the image
higher. Apply small amounts of boost around 5kHz to add some presence.
100-250Hz__Adds body
6-8kHz__Adds clarity
8-12kHz__Adds brightness
Strings
These depend entirely on the mix and the sound used.
50-100Hz_Adds bottom end
100-250Hz_Adds body
250-800Hz__Muddiness area
1-6hHz__Sounds crunchy
6-8kHz__Adds clarity
8-12kHz__Adds brightness
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