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Old 18-01-2011, 10:22 PM   #3
boggy
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Join Date: Sep 2005
Location: Beograd
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Default Re: 1176

Izvin'te sto se mesam u diskusiju

Quote:
Originally Posted by Everlast View Post
........
Sto se tice digitalnog headroom-a - 32bit float point raspolaze sa 900db headrooma i bas je analogna komponenta problem da uopste izdrzi takav gain.
........
Hteo si reci dinamicki opseg a ne headroom?

Vise o headroom-u imas objasnjeno ovde: http://en.wikipedia.org/wiki/Headroo..._processing%29

Ovde nije rec o tome sta matematika u digitalnom audiju moze apsolutno, nego sta se realno (relativno) moze uraditi sa konkretnim signalom, koji jedva da moze imati nesto preko stotinjak decibela dinamickog opsega maksimalno, cime god da ga snimas, i kad ga utisavas u miksu... sum ostalih kanala ga maskira.. i dinamicki opseg se smanjuje, a to je jedini nacim da se headroom "poveca"... posto se iznad digitalnog klipa ne moze.

pozdrav

bogi
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Last edited by boggy; 18-01-2011 at 11:26 PM.
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