Quote:
Originally Posted by Max
.... ne verujem ..... ipak mislim da se to deli na klase ..... dok ne izmisle nesto bolje od VSS4 sigurno nece svoj top algoritam da stave na PoCo ..... jer bi onda ugrozili sopstvenu prodaju najskupljih sprava .......
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slazem se.. makar ima ljudi koji tvrde da bas ne zvuci isto M3000 i PoCo running VSS3. mozda zbog konvertera.. (jer PoCo slusas kroz ono sto imas..). pojma nemam , mozda ima nesto u tome..
meni recimo za rock bubanj kad ocu powerful modern (grungey, numetal) tip rooma, VSS3 program "Back There" radi odlicno.
Quote:
Originally Posted by Max
...... na sta mislis pod dual source reverb ...... zar VSS3 nije dual source ????
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ne... VSS3 jest true stereo generic reverb (po njihovoj terminologiji). source reverb znaci bolje su kad trpaju individualni signal u svoj vlastiti space u okviru stereo fielda. stereo ER se racunaju posebno bas za tu odredj poziciju na panu - 4000 nudi dvije takve tocke. npr. imas dva sounda na istom panu, ali oces da jedan bude iza drugog .. stavis source rev,, evo objasnjenja iz TC-ovih manuala:
Generic Reverb
Generic reverb is primarily a flattering sustain
effect which can be added to many sources of
a mix, or a complete stereo or multichannel
stem. It adds little character but also does no
harm, because the effect is blurred or washed
out.
If Early Reflections are offered, there are only
few of them and they play a rudimentary role.
Therefore, a strong localization is not imposed
on the signal, which is what you want when one
reverb is used on many sources.
For a graphical artist, the equivalent tool to
Generic reverb would be a paint brush.
Generic Reverb Pros
? 1st choice for composite, mixed material and
stems
? 1st choice when used with multichannel
joystick on console or DAW
? 1st choice for adding to classical main
microphone pick-up
? Works well on moving sources
? Prettier than life
? Quick and easy to use
Generic Reverb Cons
? Blurring takes away character from individual
sources
? Pitch modulation may be a problem with
some material
? Mono compatibility often compromised to
obtain extra width
? Imaging inferior to Source based reverb
Source Reverb
When elements of a mix are picked up
individually, a chance exists to define exactly
how each of them is to be heard. There is no
reason to apply one Generic reverb to several
single sources, unless they are supposed to
present an identical position to the final listener,
or you have run out of aux sends.
When it is desirable to distinguish between
single elements sharing more or less the same
panning position, source based reverb should
be a first choice. Subtle discrimination between
reflection patterns of individual sources can
make all the difference in the world when it
comes to obtaining depth, expression and
natural imaging.
Source Reverbs are able to generate multiple,
complex Early Reflection patterns. For best
results, if some reflections are already picked
up by a microphone, they should be excluded
from the simulated pattern by using the
appropriate reflection decrease control.
Instruments or sources can alternatively share
the same reverb input in groups, e.g. stage left,
center and right, for a more complex and
desirable result than a Generic, one-send
reverb approach.
For a graphical artist, the equivalent tool to
Source reverb would be a 3D rendering system
or Virtual Studio.
Source Reverb Pros
? 1st choice when input sources can be
separated
? 1st choice with spot microphones
? More depth and distinction obtainable in a
mix
? Adds character and definition to a source
.
.
Introduction
The VSS-3 algorithm is a multipurpose
algorithm, that with the comprehensive amount
of parameters in both the Early Reflection
section, the Reverb diffuse field and modulation
section opens for numerous flavors.
Use the VSS-3 as a high quality generic reverb.
.
.
Introduction to VSS-4
VSS-4 is a True Stereo Reverb - or two Source
Input to Stereo Output reverb - and radically
departs from being an additive sustain diffuse
field added to a 2-channel signal. Based on
source related Reflections from multiple angles,
the precision of VSS-4 is comparable to realworld
mono or stereo sources positioned in an
authentic or virtual space.
The two Input sources can be used for either a
final stereo-mix, or for positioning of two
individual mono-sources in the same virtual
space.
Because VSS-4 is a true stereo rendering of a
real room, you will experience that even with
only one source Input, you get a stereo Output
including the Early Reflections and Stereo
diffused fields.
Quote:
Originally Posted by Max
hvala ..... probacu ovo ..... meni je ultra za bavno da se zezam sa njim , ali na kraju skoro uvek , izleti iz finalnog mixa ...
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da, nije efekt za normalni, suptilni wet/dry, ili ga stavis dobrano, ili se totalno izgubi.
Quote:
Originally Posted by Max
DVR 2 ima cistiji rep , daleko bolje se ponasa u basevima ...... i svasta jos
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hvala ti na usporedbi. ja nisam koristio UA EMT140, ali mogu potvrditi ovo za DVR rep - dogodi se taj fantastican roll-off i ona magija prema kraju decay-a. bas su ga dobro "skinuli"..[/quote]