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View Full Version : native pluginovi vs third party plugovi.


colosseum
08-09-2012, 08:57 PM
ovo me muči već duže vrijeme i zanimalo bi me što jedan profesionalac misli o tome:


native pluginovi (plugovi nekog DAWa) vs third party plugovi.

jesu li razlike među native i 3rd party plugovima toliko velike?

Everbeatz
08-09-2012, 09:26 PM
mislis DSP plugovima i native/3rd party?:wink::)

colosseum
08-09-2012, 09:31 PM
mislis DSP plugovima i native/3rd party?:wink::)
iskreno, ne znam odakle mi je ostalo da su native plugovi oni koji dolaze u paketu s DAWom, a ovi drugi su 3rd party. malo ?tekam s terminologijom. xD

pitanje je o tome jesu li plugovi koji su u paketu s DAWom stvarno toliko lo?i da se ba? MORA posjedovati neke treće.

Everbeatz
08-09-2012, 09:40 PM
iskreno, ne znam odakle mi je ostalo da su native plugovi oni koji dolaze u paketu s DAWom, a ovi drugi su 3rd party. malo ?tekam s terminologijom. xD

pitanje je o tome jesu li plugovi koji su u paketu s DAWom stvarno toliko lo?i da se ba? MORA posjedovati neke treće.

to su 'stock plugovi' tj. ti koji dolaze sa DAWom

liveinthemix
09-09-2012, 05:57 AM
Check this...na Eng...isto pitanje koje sam dobio od producenta iz NY-a...

Native plug-ins are designed to work by using the processor within the host computer. Common examples are those in the popular VST (Steinberg's Virtual Studio Technology), MAS (MOTU Audio System) and DirectX formats, with numerous native plug-ins available for both Mac and PC platforms. Because the same CPU that runs your native plug-ins also has to run your audio recording and MIDI sequencing, the available processing power has to be shared between all these activities.
If a large amount of audio processing is being used in real time, it may be impossible for a single computer processor to cope with the calculation speeds required -- one processor sometimes isn't enough! For this reason, some manufacturers have developed audio processing hardware for handling processing-intensive audio functions, such as the running of plug-ins. These are usually based around a PCI card on which are a number of specialised high-power Digital Signal Processors (DSP). Because there are many types of DSP chip and operating system, the plug-ins designed for use with such audio processing hardware will normally only work in conjunction with that specific platform. For example, Digidesign, Creamware and Soundscape all have their own proprietary plug-in formats, each of which work only with their respective hardware.
Logic has some pretty good plug ins, as does Samplitude.
Logic's compressor improved a lot in v8, it was more brutal before.
Different compressors do sound different though - UADs compressors all model good old analog hardware, they are less flexible than Logic's compressor but have a different sound, often more appealing, depending on the application (for some jobs you might still prefer Logic's compressor, as most of the UA plugins are program dependent like the hardware they're modelling).

Have you been to UAD's website and listened to the demos with headphones, or through studio monitors - you might want to do this, as many of their plugins have no direct comparison, such as the EMT 250 reverb and Fatso compressor/tape saturation plugins etc.

The UAD plugins and for example the SSL Duende plugins run on DSP, but all these plugins could be made native with the exact same sound. It's all about who is programming the plugins and how good this programmer is. They can make TERRIBLE sounding plugins that run on DSP cards, and at the same time they can make very good plugins that run Native.

And so to finish some Native third party plugins are very high quality too but then they use as much cpu as a DSP plugin and so then its preferable to use a DSP card to use that type of plugs and keep your computer processor available for other task..