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Mika Technika
15-11-2008, 04:09 AM
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2221661&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2221661&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2221661">synthPond 2.0 Tutorial</a> from <a href="http://vimeo.com/user509791">zach</a> on <a href="http://vimeo.com">Vimeo</a>.

synthPond is a relaxing spatial sequencer and audio toy.

Unlike a normal sequencer where you place notes on a grid and a moving playhead plays them, in synthPond you place nodes in a field (pond).

There are two major types of nodes.
-Circular nodes release waves at certain intervals.
-Hard-edged nodes release waves when waves hit them

Moving these nodes about allows you to create complex and relaxing melodies.

Additionally, because all the nodes are spatially organized, the audio generated can also be placed in a 3D space, occurring around the listener coming from the relative positions of each node.

synthPond was built with mobileFrameworks, an iPhone related c++ library for artists


http://apps.stfj.net/synthPond/

uzivajte!:)