alfom
28-10-2008, 04:10 PM
Za sve korisnike mala pomoć :
<table class="wikitable"><tbody><tr bgcolor="#eeeeee"><td>Processor Name</td> <td>Function</td> </tr> <tr> <td>API 550A</td> <td>3-Band (http://en.wikipedia.org/wiki/Band_%28radio%29) Equalizer (http://en.wikipedia.org/wiki/Equalization_filter)</td> </tr> <tr> <td>API 550B</td> <td>4-Band Equalizer</td> </tr> <tr> <td>API 560</td> <td>10-Band Graphic Equalizer</td> </tr> <tr> <td>API 2500</td> <td>Stereo Compressor (http://en.wikipedia.org/wiki/Dynamic_range_compression)</td> </tr> <tr> <td>AudioTrack</td> <td>Channel Strip with EQ (http://en.wikipedia.org/wiki/Equalization), Gating (http://en.wikipedia.org/wiki/Gating), and Compression</td> </tr> <tr> <td>C1 Parametric Compander</td> <td>Dynamics Processor</td> </tr> <tr> <td>C4 Multiband Compressor</td> <td>Dynamics Processor</td> </tr> <tr> <td>DeBreath</td> <td>Breath Eliminator</td> </tr> <tr> <td>DeEsser</td> <td>Sibilance (http://en.wikipedia.org/wiki/Sibilance) Attenuator</td> </tr> <tr> <td>Doppler</td> <td>Spatial Processor</td> </tr> <tr> <td>Doubler</td> <td>Double-Tracking Processor (http://en.wikipedia.org/wiki/Automatic_double_tracking)</td> </tr> <tr> <td>Enigma</td> <td>Modulation (http://en.wikipedia.org/wiki/Modulation) Effects</td> </tr> <tr> <td>IR1 Parametric</td> <td>Convolution Reverb (http://en.wikipedia.org/wiki/Reverb)</td> </tr> <tr> <td>IR360</td> <td>Surround (http://en.wikipedia.org/wiki/Surround_sound) Parametric Convolution Reverb</td> </tr> <tr> <td>IR-L</td> <td>Parametric Convolution Reverb</td> </tr> <tr> <td>L1 Ultramaximizer</td> <td>Peak Limiter (http://en.wikipedia.org/wiki/Limiter)</td> </tr> <tr> <td>L2 Ultramaximizer</td> <td>Peak Limiter</td> </tr> <tr> <td>L3 Multimaximizer</td> <td>Multiband Peak Limiter</td> </tr> <tr> <td>L3 Ultramaximizer</td> <td>Peak Limiter</td> </tr> <tr> <td>L3-16 Multimaximizer</td> <td>16-Band Peak Limiter</td> </tr> <tr> <td>L3-LL Multimaximizer</td> <td>Low Latency Multiband Peak Limiter</td> </tr> <tr> <td>L3-LL Ultramaximizer</td> <td>Low Latency Peak Limiter</td> </tr> <tr> <td>Linear Phase EQ</td> <td>Transparent Equalizer</td> </tr> <tr> <td>Linear Phase Multiband</td> <td>Transparent Dynamics Processor</td> </tr> <tr> <td>MaxxBass?</td> <td>Low Frequency Extension</td> </tr> <tr> <td>MaxxVolume?</td> <td>4-Way Dynamics Processor</td> </tr> <tr> <td>MetaFlanger</td> <td>Modulation Effects</td> </tr> <tr> <td>MondoMod</td> <td>Modulation Effects</td> </tr> <tr> <td>Morphoder</td> <td>Vocoder (http://en.wikipedia.org/wiki/Vocoder) Effects</td> </tr> <tr> <td>PAZ Analyzer</td> <td>Psycho-Acoustic (http://en.wikipedia.org/wiki/Psychoacoustics) Analyzer</td> </tr> <tr> <td>PS22 Stereo Maker</td> <td>Mono (http://en.wikipedia.org/wiki/Mono)-to-Stereo (http://en.wikipedia.org/wiki/Stereo) Processor</td> </tr> <tr> <td>Q-Clone</td> <td>Hardware EQ Modeling</td> </tr> <tr> <td>Q10</td> <td>Paragraphic Equalizer</td> </tr> <tr> <td>Renaissance Axx</td> <td>Dynamics Processor</td> </tr> <tr> <td>Renaissance Bass</td> <td>Low Frequency Extension</td> </tr> <tr> <td>Renaissance Channel</td> <td>Channel Strip</td> </tr> <tr> <td>Renaissance Compressor</td> <td>Dynamics Processor</td> </tr> <tr> <td>Renaissance DeEsser</td> <td>Sibilance Attenuator</td> </tr> <tr> <td>Renaissance EQ</td> <td>Paragraphic Equalizer</td> </tr> <tr> <td>Renaissance Reverb</td> <td>Spatial Processor</td> </tr> <tr> <td>Renaissance Vox</td> <td>Dynamics Processor</td> </tr> <tr> <td>S1 Stereo Imager</td> <td>Spatial Processor</td> </tr> <tr> <td>SSL G-Master Buss Compressor</td> <td>Dynamics Processor</td> </tr> <tr> <td>SSL G-Equalizer</td> <td>Parametric EQ</td> </tr> <tr> <td>SSL E-Channel</td> <td>Channel Strip</td> </tr> <tr> <td>SoundShifter</td> <td>Time and Pitch (http://en.wikipedia.org/wiki/Pitch_%28music%29) Transformation</td> </tr> <tr> <td>SuperTap</td> <td>Analog-Style Tap Delay</td> </tr> <tr> <td>R360˚ Surround Reverb</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>S360˚ Surround Panner</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>S360˚ Surround Imager</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>LFE360˚ Low Pass Filter</td> <td>Surround Bass Processor</td> </tr> <tr> <td>L360˚ Surround Limiter</td> <td>Surround Dynamics Processor</td> </tr> <tr> <td>C360˚ Surround Compressor</td> <td>Surround Dynamics Processor</td> </tr> <tr> <td>IDR360˚ Surround Bit Re-Quantizer</td> <td>Surround Dithering Processor</td> </tr> <tr> <td>M360˚ Surround Mixdown</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>M360˚ Surround Manager</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>Trans-X</td> <td>Transient Shaper</td> </tr> <tr> <td>TrueVerb</td> <td>Spatial Processor</td> </tr> <tr> <td>Waves Tune</td> <td>Pitch Correction (http://en.wikipedia.org/wiki/Pitch_correction) and Transformation</td> </tr> <tr> <td>Waves Tune LT</td> <td>Pitch Correction and Transformation</td> </tr> <tr> <td>UltraPitch</td> <td>Pitch Transformation</td> </tr> <tr> <td>V-Comp</td> <td>Vintage Dynamics Processing</td> </tr> <tr> <td>V-EQ3</td> <td>Vintage Equalization</td> </tr> <tr> <td>V-EQ4</td> <td>Vintage Equalization</td> </tr> <tr> <td>X-Crackle</td> <td>Noise Reduction</td> </tr> <tr> <td>X-Hum</td> <td>Noise Reduction</td> </tr> <tr> <td>X-Noise</td> <td>Noise Reduction</td> </tr> <tr> <td>X-Click</td> <td>Noise Reduction</td> </tr> <tr> <td>Z-Noise</td> <td>Advanced Dynamic Noise Reduction</td></tr></tbody></table>
<table class="wikitable"><tbody><tr bgcolor="#eeeeee"><td>Processor Name</td> <td>Function</td> </tr> <tr> <td>API 550A</td> <td>3-Band (http://en.wikipedia.org/wiki/Band_%28radio%29) Equalizer (http://en.wikipedia.org/wiki/Equalization_filter)</td> </tr> <tr> <td>API 550B</td> <td>4-Band Equalizer</td> </tr> <tr> <td>API 560</td> <td>10-Band Graphic Equalizer</td> </tr> <tr> <td>API 2500</td> <td>Stereo Compressor (http://en.wikipedia.org/wiki/Dynamic_range_compression)</td> </tr> <tr> <td>AudioTrack</td> <td>Channel Strip with EQ (http://en.wikipedia.org/wiki/Equalization), Gating (http://en.wikipedia.org/wiki/Gating), and Compression</td> </tr> <tr> <td>C1 Parametric Compander</td> <td>Dynamics Processor</td> </tr> <tr> <td>C4 Multiband Compressor</td> <td>Dynamics Processor</td> </tr> <tr> <td>DeBreath</td> <td>Breath Eliminator</td> </tr> <tr> <td>DeEsser</td> <td>Sibilance (http://en.wikipedia.org/wiki/Sibilance) Attenuator</td> </tr> <tr> <td>Doppler</td> <td>Spatial Processor</td> </tr> <tr> <td>Doubler</td> <td>Double-Tracking Processor (http://en.wikipedia.org/wiki/Automatic_double_tracking)</td> </tr> <tr> <td>Enigma</td> <td>Modulation (http://en.wikipedia.org/wiki/Modulation) Effects</td> </tr> <tr> <td>IR1 Parametric</td> <td>Convolution Reverb (http://en.wikipedia.org/wiki/Reverb)</td> </tr> <tr> <td>IR360</td> <td>Surround (http://en.wikipedia.org/wiki/Surround_sound) Parametric Convolution Reverb</td> </tr> <tr> <td>IR-L</td> <td>Parametric Convolution Reverb</td> </tr> <tr> <td>L1 Ultramaximizer</td> <td>Peak Limiter (http://en.wikipedia.org/wiki/Limiter)</td> </tr> <tr> <td>L2 Ultramaximizer</td> <td>Peak Limiter</td> </tr> <tr> <td>L3 Multimaximizer</td> <td>Multiband Peak Limiter</td> </tr> <tr> <td>L3 Ultramaximizer</td> <td>Peak Limiter</td> </tr> <tr> <td>L3-16 Multimaximizer</td> <td>16-Band Peak Limiter</td> </tr> <tr> <td>L3-LL Multimaximizer</td> <td>Low Latency Multiband Peak Limiter</td> </tr> <tr> <td>L3-LL Ultramaximizer</td> <td>Low Latency Peak Limiter</td> </tr> <tr> <td>Linear Phase EQ</td> <td>Transparent Equalizer</td> </tr> <tr> <td>Linear Phase Multiband</td> <td>Transparent Dynamics Processor</td> </tr> <tr> <td>MaxxBass?</td> <td>Low Frequency Extension</td> </tr> <tr> <td>MaxxVolume?</td> <td>4-Way Dynamics Processor</td> </tr> <tr> <td>MetaFlanger</td> <td>Modulation Effects</td> </tr> <tr> <td>MondoMod</td> <td>Modulation Effects</td> </tr> <tr> <td>Morphoder</td> <td>Vocoder (http://en.wikipedia.org/wiki/Vocoder) Effects</td> </tr> <tr> <td>PAZ Analyzer</td> <td>Psycho-Acoustic (http://en.wikipedia.org/wiki/Psychoacoustics) Analyzer</td> </tr> <tr> <td>PS22 Stereo Maker</td> <td>Mono (http://en.wikipedia.org/wiki/Mono)-to-Stereo (http://en.wikipedia.org/wiki/Stereo) Processor</td> </tr> <tr> <td>Q-Clone</td> <td>Hardware EQ Modeling</td> </tr> <tr> <td>Q10</td> <td>Paragraphic Equalizer</td> </tr> <tr> <td>Renaissance Axx</td> <td>Dynamics Processor</td> </tr> <tr> <td>Renaissance Bass</td> <td>Low Frequency Extension</td> </tr> <tr> <td>Renaissance Channel</td> <td>Channel Strip</td> </tr> <tr> <td>Renaissance Compressor</td> <td>Dynamics Processor</td> </tr> <tr> <td>Renaissance DeEsser</td> <td>Sibilance Attenuator</td> </tr> <tr> <td>Renaissance EQ</td> <td>Paragraphic Equalizer</td> </tr> <tr> <td>Renaissance Reverb</td> <td>Spatial Processor</td> </tr> <tr> <td>Renaissance Vox</td> <td>Dynamics Processor</td> </tr> <tr> <td>S1 Stereo Imager</td> <td>Spatial Processor</td> </tr> <tr> <td>SSL G-Master Buss Compressor</td> <td>Dynamics Processor</td> </tr> <tr> <td>SSL G-Equalizer</td> <td>Parametric EQ</td> </tr> <tr> <td>SSL E-Channel</td> <td>Channel Strip</td> </tr> <tr> <td>SoundShifter</td> <td>Time and Pitch (http://en.wikipedia.org/wiki/Pitch_%28music%29) Transformation</td> </tr> <tr> <td>SuperTap</td> <td>Analog-Style Tap Delay</td> </tr> <tr> <td>R360˚ Surround Reverb</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>S360˚ Surround Panner</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>S360˚ Surround Imager</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>LFE360˚ Low Pass Filter</td> <td>Surround Bass Processor</td> </tr> <tr> <td>L360˚ Surround Limiter</td> <td>Surround Dynamics Processor</td> </tr> <tr> <td>C360˚ Surround Compressor</td> <td>Surround Dynamics Processor</td> </tr> <tr> <td>IDR360˚ Surround Bit Re-Quantizer</td> <td>Surround Dithering Processor</td> </tr> <tr> <td>M360˚ Surround Mixdown</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>M360˚ Surround Manager</td> <td>Surround Spatial Processor</td> </tr> <tr> <td>Trans-X</td> <td>Transient Shaper</td> </tr> <tr> <td>TrueVerb</td> <td>Spatial Processor</td> </tr> <tr> <td>Waves Tune</td> <td>Pitch Correction (http://en.wikipedia.org/wiki/Pitch_correction) and Transformation</td> </tr> <tr> <td>Waves Tune LT</td> <td>Pitch Correction and Transformation</td> </tr> <tr> <td>UltraPitch</td> <td>Pitch Transformation</td> </tr> <tr> <td>V-Comp</td> <td>Vintage Dynamics Processing</td> </tr> <tr> <td>V-EQ3</td> <td>Vintage Equalization</td> </tr> <tr> <td>V-EQ4</td> <td>Vintage Equalization</td> </tr> <tr> <td>X-Crackle</td> <td>Noise Reduction</td> </tr> <tr> <td>X-Hum</td> <td>Noise Reduction</td> </tr> <tr> <td>X-Noise</td> <td>Noise Reduction</td> </tr> <tr> <td>X-Click</td> <td>Noise Reduction</td> </tr> <tr> <td>Z-Noise</td> <td>Advanced Dynamic Noise Reduction</td></tr></tbody></table>