PDA

View Full Version : Vokoding u Waves Morphoderu (via Cubase SX)


kruko
09-06-2005, 02:45 PM
Pozdrav svima :)

Izvinjavam se ako sam pogresio deo foruma za ovo pitanje i nadam se da ce moderator premestiti temu, a nece je izbrisati :)

Nadam se da ce mi neko pomoci, tutorial je jako lose napisan, a i nigde na netu nisam nasao neko normalno uputstvo, dosta toga se "podrazumeva", a meni kao pocetniku vokoding i nije bas za podrazumevanje...zadivljen sam mogucnostima koje se spominju, uzimanje modulacionog signala i "farbanje" istog kerier audio signalom, a ne socijalnim integrisanim sintom...ali...sta i kako? :(

Zahvaljujem unapred :)

ProkDu
11-06-2005, 06:25 PM
vidi da li je to ono sto ti treba:

http://www.rumski.com/forum/viewtopic.php?t=3913

kruko
11-06-2005, 11:31 PM
Probace se pa cemo videti, zahvaljujem druze =)

kruko
12-06-2005, 11:06 AM
7. Rutirajte izlaz "a1 synth"-a prema "VokoderGrupa" i postavite panoramu 100% desno


Imam problema sa ovim...ne znam kako :)))

A audio moram da importujem, jel tako?

Btw koristim morfoder tako da sta u njemu treba da namestim?

Pod modulator imam:

track, left, right, left+right, sidechain.

pod carrier imam:

synth, left, right, track, sidechain.

Generalno to je to sto mi nije jasno, samo josh i to i i am ready to go sa vokodiranjem.

ProkDu
12-06-2005, 06:14 PM
Rutiranje radis da bi signal sa jednog kanala slao u grupu (u ovom primeru signal prolazi kroz grupu gde se vrsi modulacija a zatim ide dalje). Npr. ako hoces da rutiras VST instrument, na vrhu svakog "chanell strip"-a (prvi podmeni sa leve strane u glavnom prozoru) ili iz glavnog mixera imas "out:". Ako si vec napravio "Vokoder Grupu", imaces je odabrati u padajucoj listi. Odmah iznad "out:"-a imas postavljanje panorame, a ako si u glavnom mixeru panorama ti je iznad glavnog slider-a.

Sto se tice Waves Morphoder-a, podesavanja su sledeca ako si radio po uputstvu:
Modulator: Left
Carier: Right
U output delu:
Slider - Carier,Modulator i Morhp do maximuma
Slider - Noise minimum
Carier: ukljuci M dugme
Modulator: ukljuci M dugme

Audio naravno importujes.

kruko
14-06-2005, 09:59 AM
Jednom banana, uvek banana. Sve sam povezao, panovao, namestio morfoder, importovao audio, lupio notu u midi kanal, ali nista, idu odvojeno...interni vokoding radi, ali za a1 sint, jok :(

ProkDu
14-06-2005, 12:31 PM
Cekaj, stani. Negde si napravio previd sigurno. Objasni redom sta si sve uradio.

"interni vokoding radi" ?

kruko
14-06-2005, 03:23 PM
Radi vokoding sa sintom integrisanim u morfoder...evo sad cu da probam sve opet kako si mi objasnio.

add audio track (glas) - stereo

add group channel track (vokoder grupa) - stereo

ucitao vst a1

na glavnoj mikseti, glas traku panovao 100% levo, i sa bus 1 prebacio na vokoder grupa.

na glavnomj mikseti prebacio a1 sa bus 1 na vokoder grupa i panovao traku 100% desno.

u sekvenceru, midi 1>out>a1, uzeo olovcicu i lupio par nota na kanal.

vokoder grupa>insert>morphoder (ne morphoder mono)

morphoder>modulator left, carrier right.

Carrier, modulator, morph do daske, noise -inf.

Carrier i Modulator M dugme ukljuceno.

import audio fajl u traku glas.

za divno cudo radi, ali samo takt dva, a onda se ubacuje glas iz klipa i ide preko svega....

kruko
14-06-2005, 03:30 PM
a evo i "slikovitog primera"

http://www.klanrur.co.yu/~rhhftp/kruko/vokodingtest.mp3

kruko
15-06-2005, 10:45 AM
Sve ok! Slucajno sam bio importovao audio i u midi traku i u audio traku. Sad radi, zahvaljujem najlepse :)))

kruko
15-06-2005, 06:25 PM
E da, jos nesto, vezano za import audio fajla. Kako mogu menjati bpm importovanog fajla, ili moze li se nekako automatski bpm izjednaciti sa bpmom cele stvari?

ProkDu
15-06-2005, 10:46 PM
Ako znas bitazu loop-a (audio fajla) najprostije ti je da to odradis sa Time Stretch funkcijom.

A, ako neznas bitazu loop-a (audio fajla), onda otvoris "Sample editor", ukljucis "Hitpoint mode" dugme, izracunas hitpoints (ako treba i rucno podesis), i onda iz glavnog menija Audio -> Advanced -> Create Audio Slices. I Audio fajl ti je u bitazi sa tempom pesme.

Naravno koncept je da experimentom dodjes do najboljeg resenja a vezano za podesavanje hitpoint-a.

Danny Lou
18-06-2005, 02:04 PM
probaj orange vocoder, nije losh

kruko
20-06-2005, 04:09 PM
Pravo da ti kazem, tju da probam sve redom, nije mi nesto ovaj morfoder...a mozda sam i ja previse ocekivao..

Evo za bpm...zahvaljujem i na prvom savetu, ali evo, mozda je nekom ovako lakse...


so, i decided to write a short tutorial for my fellow future producers..

this time i want to answer the ever so often asked question "how do i find the bpm's of a sample and then adjust it?"


ok, first of all (thanks to Bruce Leroy for pointing to this link in a different thread) you should download this tool for finding the correct bpm of a song/sample

http://www.analogx.com/contents/dow...io/taptempo.htm

(sorry, this software is for windows user only)

for getting the correct setting you simply start the program, play the desired song and press the spacebar on every beat and after a few seconds you will see the tempo in the display

when doing this you have to be careful that you really hit the spacebar correctly in sync with the beat, otherwise you will get wrong results..


next, if you haven't done this already, you can use your favorite audio editing tool to do whatever you want to do with this sample i.e. loop it, add effects or change the pitch.. (in my case adobe audition)


ok, so far so good, but what if you have two samples, but they play at different bpm's and you want to match them?
or what if you want to change the tempo of one sample to a certain desired tempo?


some audio editing tools, so i have read, allow you to enter the current bpm and change tempo
to a special bpm-setting, but those, to be honest, i have never worked with, so i tell you "my way"

i have worked with adobe audition where you can only change tempo to a certain ratio and here a simple calculation helps out:



*going back to maths class*



we have the tempo "t"


we have a desired tempo "dt"


and we have the needed calculation factor "f"



the general equation looks like this:

t * f = td so f = td/t

let's imagine we have a sample playing at 64 bpm but we want it to play at 96 bpm, then our equation would be:

64 * f = 96

to get "f" we simly divide "dt" by "t", in our case 96 divided by 64..

the result in our case is 1,5.. i chose these bpms on purpose so we receive an easy factor to calculate with. this will not always be the case, but don't be intimidated if you get a result like "1,340503024304923", you can just round the result to approx. 5 digits and should be close enough

by the way, you will always receive a number higher than 1 if you want to make your bpms faster, and you will always receive a number lower than 1 when making the samples tempo slower


within adobe audition/cool edit pro you have to enter a certain ratio for changing tempo. this ratio is compared to "100 f" whereas the result of our calculation is only "1 f". so we simly multiply our result by 100, in our case 1,5 * 100 making the proper number to put into the ratio field "150"

if your "f" turns out to be "1,340503024304923", then "134,050" should be close enough


now you have your sample playing at the desired tempo and you can fully integrate it in your track

happy producing